A turn-based spy training program for iPhone and iPad, available on the App Store. Face off against a friend in Cold War Europe. Sneak to gain cover, control cities' informants to capture areas of the map, deduce your target's location – or trick them into revealing it – and strike to win the round.
Based on a fictional board game created to train spies in the 1960s, Two Spies supports play over local wireless, "pass and play", internet play against a friend, plus a training bot that can help players learn the ropes.
Rounds are played in real time but only take a few minutes each, making Two Spies a great game to enjoy over a beer – or a martini. Strategy plays a role, but deception and thinking "one step ahead" is half of the fun.
All the way back in 2014, Steamclock's Allen Pike had the itch to prototype a game, and a desire learn Swift – Apple's latest programming language. Inspired by boardgame-like turn-based games like Letterpress, a coding-intense weekend resulted in a prototype spy strategy game. After some highly scientific playtesting at a local bar, the conclusion was swift: it was fun!
Although Steamclock generally makes consumer and productivity apps, the founding team has a long background in game development – co-founder Nigel Brooke worked at Radical Entertainment, later part of Activision, for a decade before going indie. As such, Two Spies was a popular side project to pick up for a few weeks of iteration here and there, between other projects. In this way it was a real team effort and great testbed for new technologies and Swift language features.
By 2018, the game had evolved into a "real time" turn based flow, and was getting increasingly positive feedback from playtesters. After some... discussion, the decision was made not to publish a game under a brand with the word "Steam" in it. Thus, the Royal Pixel Service was born, as Steamclock's sibling company for publishing games and side projects – starting with Two Spies.